![]() ![]() This is definitely one for the pencil-chewers to check out. It frustrates as the best puzzles often do, but no solutions feel unearned or gimmicky. Call of the Sea ramps up the story towards the end, but I cared far more about the clues than Norah and Harry’s tale. Like any good puzzle game, there is special satisfaction in working out a solution to a conundrum that has stumped you, and that’s the best reward in the game. ![]() Searching for clues while submerged is a slog, but ironically the story is also at its strongest beneath the waves. I found myself dreading the underwater sections, though – the sea definitely wasn’t calling to me. You only have a small area to explore in each chapter, and can always turn a few huts upside down to unearth clues. This makes the game feel more like a journey than a procession of puzzles. Ditching Work - Escape Game vs Myst Ditching Work - Escape Game Ditching Work - Escape Game is an escape-the-room, puzzle game but the interesting thing is that the game has a Japanese-styled humor added to give it a bit of a unique twist. In true escape room style, you often encounter devices you don’t yet know what to do with, because the clues lie further ahead. If it’s not in Norah’s notebook, it doesn’t matter. While some puzzles are hard to untangle, you are never left pulling your hair out trying to decide whether this photograph of a bird is the key to it all. The most useful feature is Norah’s notebook: she will only write down actual clues, and will leave space to indicate if you’ve missed one. Each chapter is one distinct puzzle that becomes more layered and complex the more you explore it. I almost wish more was done with them or they played a larger role than what they did.The puzzles are carefully crafted, making you feel as if you’re running along a sensible difficulty curve rather than slamming into walls. I really loved the concept of having different tools, clearly inspired by the eyepiece from The Room games. The puzzles were just involved enough that although simple, I still highly enjoyed them. I will say I think some of the content is on the easier side in terms of puzzles - I never got stuck on something for more than a minute or two - however that does not detract from the experience. Simple and Effective Investigative Puzzler!Īs someone who has put in numerous hours to 100% complete the entirety of the “The Room” series, and other tap-to-investigate games like the Faraway series on the App Store (which I also highly recommend if you like these types of games), this is a must buy. The purchase of an inapp is necessary to unlock all the content of the game. Myst was a highly popular and critically acclaimed adventure series that spanned 1993-2005. ![]() This app is a free-to-try demo including the first chapter. Myst Are you looking for puzzle adventure games like Myst The adventure genre has slowly been declining in recent years, but there are still some great titles available on different platforms. But this time it looks like something deeper is hidden from you. In this far future, finding machines from alien civilizations is not unusual, especially in a museum dedicated to them. What are these machines? Who sent them? And why won't anyone give you answers? You will have to find for yourself. Ěvailable in English, French, Spanish, German and Italian.Intuitive and enjoyable touch controls.Wonderful visuals, cryptic alien machines have never looked better.Mysterious atmosphere and story: there is so much you don't know about yet.Mind bending Puzzles: use your sharp logic skills and your sense of observation.Do you like The Room? Myst? The Witness? Machinarium? Escape games? Do you like finding out what is behind a locked door? So do we! Machinika Museum is a puzzle game for people who like to have their brain teased and love a nice story to go along. Come discover beautiful mysterious machines of extra-terrestrial origins and use your logic and sense of observation to fix them and uncover a galaxy-spanning story. ![]()
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